nvChess

We developed nvChess in 2001 to showcase the new pixel and vertex shader technology that was hitting the market. It was a short project but gave us a chance to explore some unique and varied visual styles and rendering techniques.

– James Thrush, President, Super X Studios

Experience chess as you never have before.
Three breathtaking worlds await you:

“Sky”, “Fire & Ice”, and “Holographic”.
Powered by DirectX pixel and vertex shader technology.